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I was introduced to the game by my primary man Jon Jordan over the Pocket Gamer Podcast a number of months later on, after hearing about his love of the video game, and the surprising amount of money he'd ploughed in the freemium subject.

I've been interested in freemium games, and I've sunk more than my fair share of your time in them all. But once I enjoyed Clash of Clans I have become discouraged with the faltering common to a large number of freemium world-building titles: there is very little skill or strategy involved in achievements.

One small step pertaining to barbarian guy

To me, Clash Of Clans For Gems: Clash of Clans Hack represents some tentative nevertheless significant stage towards changing this, though it's a stage that couple of take the time to recognise. See, Clash of Clans asks one to be good on the game as well as patient, as well as for that it merits recognition.

Clans asks one to build a town and populate it with everything the warring tribes you're top rated might need. Your town hallway for authority, a guarded secret for money, an army camp to secure your warriors, an Elixir collectors' to gather up this more resource in the ether - pretty soon you've got plenty of architectural work to be getting on with.

Brick by simply brick

Then you certainly run up against an adversary barricade by cannons and a big clunky wall, and you're finished for. Your hand-to-hand models can't tear the wall membrane down fast enough, and your archers are very busy plundering resources to see that they're appearing fired upon by cannons.

So you change your Barracks along with a while you have got Giants and Wall Breakers. Now you can hit through those self same walls along with a well-placed bomb, and your Leaders are taking out cannons without difficulty.

The game develops like this, requesting more and more complex units, asking you to strategise and really consider which components you should give attention to building in your camp.

Next you'll find that having overwhelming amounts just isn't going to cut it - you'll need to exclusively think exactly where and when you will still deploy soldiers, and how they will interact with the enemy camps.

Coming home

The pressure to stay formulating better defences or maybe more deadly forms of attack maintains you coming back, and the well-calibrated match-making program ensure you'll never grow too frustrated or maybe bored.


It's not a perfect game, of course - hence the Gold Award and not the Platinum. Nevertheless the issues will be few and far between.

At times, the game is going to mistake you scrolling all over your camp as you wanting to move a good building, which can be a pain. And it's quick start, but appears to reset the loading method whenever you get back to the iPhone's home display screen and then bounce back in.


It absolutely was never the best-looking game. It's not unsightly by any means, even so the presentation is isometric 2D and the quantity of frames of animation might have been a little higher.